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	<title>Comments on: Time for Tech Talk</title>
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	<description>Little.  Purple.  Different.</description>
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		<title>By: User-Created Trust Networks in Second Life [UPDATED] : Lance Tracey</title>
		<link>http://meratalk.com/?p=238&#038;cpage=1#comment-946</link>
		<dc:creator>User-Created Trust Networks in Second Life [UPDATED] : Lance Tracey</dc:creator>
		<pubDate>Thu, 04 Jan 2007 21:20:13 +0000</pubDate>
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		<description>[...] I&#8217;m a big fan of the idea of user-created trust and ratings networks, although most of them seem to not work very well. I recently came across two interesting examples in the virtual world of Second Life, though, which are worth pointing out here. The first is Dale Glass&#8217;s TrustNet, a fee-based subscription system with a slightly confusing Web site (here&#8217;s the basic product description). The second is known as BanLink, created by Travis Lambert of &#187;The Shelter&#171; and Mera Pixel. Both systems seem to have their good and bad points. I present them here merely as example of ways to address issues of trust, ratings, conflict resolution and land bans in a virtual world like Second Life, not necessarily as product endorsements. I came across BanLink in a blog post by Mera, and TrustNet through a BlogHUD post I&#8217;ve since lost the link for, apologies. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&rsquo;m a big fan of the idea of user-created trust and ratings networks, although most of them seem to not work very well. I recently came across two interesting examples in the virtual world of Second Life, though, which are worth pointing out here. The first is Dale Glass&rsquo;s TrustNet, a fee-based subscription system with a slightly confusing Web site (here&rsquo;s the basic product description). The second is known as BanLink, created by Travis Lambert of &raquo;The Shelter&laquo; and Mera Pixel. Both systems seem to have their good and bad points. I present them here merely as example of ways to address issues of trust, ratings, conflict resolution and land bans in a virtual world like Second Life, not necessarily as product endorsements. I came across BanLink in a blog post by Mera, and TrustNet through a BlogHUD post I&rsquo;ve since lost the link for, apologies. [...]</p>
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